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Each NPC run in its own process. The NPC scripts have functions as well as callbacks. | Each NPC run in its own process. The NPC scripts have functions as well as callbacks. | ||
Since v1.5, adding an npc is simple as a call to [[ConnectNPC]] and if you do not want to give npc | Since v1.5, adding an npc is simple as a call to [[ConnectNPC]] and if you do not want to give npc any artificial intelligence, the script parameter can be omitted. | ||
{| style=height:1em | {| style=height:1em | ||
|scope="col" style="width: 300px; text-align:left; vertical-align: top;"| | |scope="col" style="width: 300px; text-align:left; vertical-align: top;"| | ||
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== NPC script functions == | == NPC script functions == | ||
|scope="col" style="width: 300px;vertical-align: top;" | | |scope="col" style="width: 300px;vertical-align: top;" | | ||
==ServerData | ==ServerData == | ||
|-style="vertical-align: top;" | |-style="vertical-align: top;" | ||
| | | | ||
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* [[OnConsoleInput]] | * [[OnConsoleInput]] | ||
* [[OnServerData]] | * [[OnServerData]] | ||
* [[OnExplosion]] | |||
* [[OnProjectileFired]] | |||
* [[OnNPCClassSelect]] | |||
* [[OnServerShareTick]] | |||
*[[OnTimeWeatherSync]] | |||
==Constants== | ==Constants== | ||
* [[Bodypart| BodyParts]] | * [[Bodypart| BodyParts]] | ||
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* [[Keys|Game Keys]] | * [[Keys|Game Keys]] | ||
* [[Player_States|Player States]] | * [[Player_States|Player States]] | ||
* [[Play_Flags|Play Flags]] | |||
== Classes == | == Classes == | ||
*[[Vector]] | *[[Vector]] | ||
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*[[GetPlayerName]] | *[[GetPlayerName]] | ||
*[[IsPlayerConnected]] | *[[IsPlayerConnected]] | ||
* [[GetPlayerSkin]] | * [[GetPlayerSkin]] | ||
* [[GetPlayerTeam]] | * [[GetPlayerTeam]] | ||
* [[GetPlayerSlotWeapon]] | * [[GetPlayerSlotWeapon]] | ||
* [[GetPlayerSlotAmmo]] | * [[GetPlayerSlotAmmo]] | ||
* [[WhereIsPlayer]] | *[[GetPlayerSpeed]] | ||
*[[GetPlayerAction]] | |||
* [[WhereIsPlayer]] | |||
== Modules == | == Modules == | ||
* [[LibRPC]] | * [[LibRPC]] | ||
* [[LibAction]] | * [[LibAction]] | ||
* [[npcmodule]] (to be renamed) | * [[npcmodule]] (to be renamed) | ||
* [[z-finder]] | * [[z-finder]] | ||
== v1.8 == | |||
* [[Suicide]] | |||
* [[SetMyHealth]] | |||
* [[GetMyHealth]] | |||
* [[LookAtPos]] | |||
* [[LookAtPlayer]] | |||
* [[GetMyClass]] | |||
* [[RequestClassAbs]] | |||
* [[AmISpawned]] | |||
* [[GetMySkin]] | |||
* [[GetMyTeam]] | |||
* [[GetMyArmour]] | |||
* [[SendPrivMsg]] | |||
* [[SetConfig]] | |||
* [[GetPlayerColor]] | |||
* [[GetMyColor]] | |||
* [[IsPlaybackRunning]] | |||
* [[IsPlaybackPaused]] | |||
* [[InPoly]] | |||
|| | || | ||
* [[StartRecordingPlayback]] | * [[StartRecordingPlayback]] | ||
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* [[GetAmmoOfMyWeapon]] | * [[GetAmmoOfMyWeapon]] | ||
* [[SetTimer]] | * [[SetTimer]] | ||
* [[SetTimerEx]] | * [[SetTimerEx]] | ||
* [[KillTimer]] | * [[KillTimer]] | ||
* [[GetMyName]] | * [[GetMyName]] | ||
* [[GetMyID]] | * [[GetMyID]] | ||
* [[QuitServer]] | * [[QuitServer]] | ||
==Advanced functions | * [[RequestClass]] | ||
* [[ReqeustClassAbs]] | |||
* [[RequestSpawn]] | |||
* [[GetTickCount]] | |||
* [[GetClosestPlayer]] | |||
* [[GetSlotFromWeaponId]] | |||
* [[FaceNPCToPlayer]] | |||
==Advanced functions== | |||
* [[SendOnFootSyncData]] | * [[SendOnFootSyncData]] | ||
* [[SendOnFootSyncDataEx]] | * [[SendOnFootSyncDataEx]] | ||
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* [[FireSniperRifle]] | * [[FireSniperRifle]] | ||
* [[FireSniperRifleEx]] | * [[FireSniperRifleEx]] | ||
* [[ | * [[FireProjectile]] | ||
* [[SendShotInfo]] | * [[SendShotInfo]] | ||
* [[SendDeathInfo]] | * [[SendDeathInfo]] | ||
* [[GetLocalValue]] | * [[GetLocalValue]] | ||
* [[SetLocalValue]] | * [[SetLocalValue]] | ||
== Functions used only in server scripts== | == Functions used only in server scripts== | ||
* [[ConnectNPC]] | * [[ConnectNPC]] | ||
* [[ConnectNPCEx]] | * [[ConnectNPCEx]] | ||
* [[IsPlayerNPC]] | * [[IsPlayerNPC]] | ||
* [[ShowNPCConsole]] | * [[ShowNPCConsole]] | ||
* [[StartRecordingPlayerData]] | * [[StartRecordingPlayerData]] | ||
* [[StopRecordingPlayerData]] | * [[StopRecordingPlayerData]] | ||
* [[RFC]] | * [[RFC]] | ||
* [[F]] | * [[F]] | ||
* [[Examples]] (Remote calls) | * [[Examples]] (Remote calls) | ||
* [[StartRecordingAllPlayerData]] (v1.8) | |||
* [[StopRecordingAllPlayerData]] | |||
* [[PutServerInRecordingMode]] | |||
* [[StopServerInRecordingMode]] | |||
* [[IsPlayerRecording]] | |||
* [[IsServerInRecordingMode]] | |||
* [[ConnectMultipleNpcs]] | |||
* [[StopConnectingMultipleNpcs]] | |||
* [[Server.cfg|server.cfg values]] | |||
==Tools== | |||
* [[recupdate]] | |||
* [[recEdit]] | |||
==0.4.7.1== | |||
* [[FireBullet]] | |||
* [[OnBulletFired]] | |||
==Store== | |||
* [[GetStoreLocation]] | |||
* [[IsStoreDownloading]] | |||
* [[OnStoreDownloadComplete]] | |||
* [[GetStoreURL]] | |||
|| | || | ||
* [[SendServerData]] | * [[SendServerData]] | ||
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*[[WriteFloat]] | *[[WriteFloat]] | ||
*[[WriteString]] | *[[WriteString]] | ||
== | ==Pickup== | ||
*[[ClaimPickup]] | *[[ClaimPickup]] | ||
*[[IsPickupStreamedIn]] | *[[IsPickupStreamedIn]] | ||
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*[[OnPickupDestroyed]] | *[[OnPickupDestroyed]] | ||
*[[OnPickupUpdate]] | *[[OnPickupUpdate]] | ||
==Checkpoint== | |||
*[[OnCheckpointStreamIn]] | *[[OnCheckpointStreamIn]] | ||
*[[OnCheckpointDestroyed]] | *[[OnCheckpointDestroyed]] | ||
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*[[ClaimEnterCheckpoint]] | *[[ClaimEnterCheckpoint]] | ||
*[[ClaimExitCheckpoint]] | *[[ClaimExitCheckpoint]] | ||
*[[ | *[[GetCheckpointCount]] | ||
==Vehicle== | |||
*[[EnterVehicle]] | |||
*[[GetVehicleDriver]] | *[[GetVehicleDriver]] | ||
*[[GetVehicleModel]] | *[[GetVehicleModel]] | ||
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*[[GetVehicleHealth]] | *[[GetVehicleHealth]] | ||
*[[GetVehicleDamage]] | *[[GetVehicleDamage]] | ||
*[[ | *[[ExitVehicle]] | ||
*[[ExitVehicleEx]] | |||
==Objects== | |||
*[[OnObjectStreamIn]] | |||
*[[OnObjectDestroyed]] | |||
*[[OnObjectUpdate]] | |||
*[[IsObjectStreamedIn]] | *[[IsObjectStreamedIn]] | ||
*[[GetObjectModel]] | *[[GetObjectModel]] | ||
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*[[ClaimObjectShot]] | *[[ClaimObjectShot]] | ||
*[[GetObjectCount]] | *[[GetObjectCount]] | ||
== More == | == More == | ||
*[[NPC Installation]] | *[[NPC Installation]] | ||
* [[Squirrel Standard Library Functions]] | * [[Squirrel Standard Library Functions]] | ||
* [[NPCHide]] | * [[NPCHide]] | ||
* [[Command-line usage]] | * [[Command-line usage]] | ||
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'''04 February 2023: Hiding/Changing name of NPC In-Game New Plugin. [[NPCHide|see]] | '''04 February 2023: Hiding/Changing name of NPC In-Game New Plugin. [[NPCHide|see]] | ||
</poem> | </poem> | ||
< | <Poem style="border: 2px solid #4682B4; background-color: #FFE4B5; "> | ||
''' | '''03 October 2024: NPC v1.8 Beta 3 is released'''. (new) [[V1_8_beta3_release_notes|'''click here''']] | ||
</poem> | </poem> | ||
<Poem style="border: 2px solid # | <Poem style="border: 2px solid #4682B4; background-color: #FFE4B5; "> | ||
''' | '''25 October 2024: NPC v1.8 Beta 4'''. (new) [[V1_8_beta4_release_notes|'''click here''']] | ||
</poem> | </poem> |
Latest revision as of 16:17, 25 October 2024
Introduction
NPCs (Non Player Characters) or bots can be created in vcmp server. They can be created at ammunition stores, toolshop or mall. They can chat with players, send command to server. They can be used to play a previous recording like driving a car around an area repeatedly. Like normal players, they use server slot. Their intelligence can be scripted in separate squirrel scripts. These scripts with 'artificial intelligence' of NPC reside in npcscripts directory.
Each NPC run in its own process. The NPC scripts have functions as well as callbacks.
Since v1.5, adding an npc is simple as a call to ConnectNPC and if you do not want to give npc any artificial intelligence, the script parameter can be omitted.
04 February 2023: Hiding/Changing name of NPC In-Game New Plugin. see
03 October 2024: NPC v1.8 Beta 3 is released. (new) click here
25 October 2024: NPC v1.8 Beta 4. (new) click here