SetMyHealth
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Description:
This function sets the npc's health to the specified value. If the health is set to 0, the npc will commit suicide.
Parameters:
(newHealth)
newHealth : An integer value representing the new health level to set.
Return Values:
true on success and `false` (npc not spawned).
Example
The following code possibly decrease npc's health by 5 when 'a player goes near it and says "boo" '. The npc also sends chat 'poor me' after decreasing health.
function OnPlayerText(playerid, message)
{
if(message=="boo")
{
if(GetDistanceFromMeToPoint(GetPlayerPos(playerid))<5.0)
{
local currentHealth = GetMyHealth();
if(currentHealth > 10)
{
local newHealth = currentHealth - 5;
SetMyHealth(newHealth);
SendChat("poor me");
}
}
}
}Related Functions
The following functions may be helpful as they relate to this function in one way or another.