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From NPC for VCMP 0.4 Servers
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* [[OnConsoleInput]]
* [[OnConsoleInput]]
* [[OnServerData]]
* [[OnServerData]]
* [[OnExplosion]]
* [[OnProjectileFired]]
* [[OnNPCClassSelect]]
* [[OnServerShareTick]]
==Constants==
==Constants==
* [[Bodypart| BodyParts]]
* [[Bodypart| BodyParts]]
Line 132: Line 136:
==v1.6==
==v1.6==
*[[FireProjectile]]
*[[FireProjectile]]
*[[OnExplosion]]
*[[OnProjectileFired]]
*[[OnNPCClassSelect]]
*[[RequestClass]]
*[[RequestClass]]
*[[RequestSpawn]]
*[[RequestSpawn]]
*[[OnServerShareTick]] (beta 5)
==v1.7==
==v1.7==
*[[ClaimPickup]]
*[[ClaimPickup]]
*[[IsPickupStreamedIn]]
*[IsPickupStreamedIn]]
*[[GetPickupModel]]
*[[GetPickupModel]]
*[[GetPickupAlpha]]
*[[GetPickupAlpha]]

Revision as of 14:33, 13 October 2023

Introduction

NPCs (Non Player Characters) or bots can be created in vcmp server. They can be created at ammunition stores, toolshop or mall. They can chat with players, send command to server. They can be used to play a previous recording like driving a car around an area repeatedly. Like normal players, they use server slot. Their intelligence can be scripted in separate squirrel scripts. These scripts with 'artificial intelligence' of NPC reside in npcscripts directory.

Each NPC run in its own process. The NPC scripts have functions as well as callbacks.

Since v1.5, adding an npc is simple as a call to ConnectNPC and if you do not want to give npc AI, the script parameter can be omitted.

NPC script callbacks

NPC script functions

ServerData

Constants

Classes

Player functions

Modules

Bug List

Advanced functions(v1.5+)

Functions used only in server scripts

v1.6

v1.7

More

04 February 2023: Hiding/Changing name of NPC In-Game New Plugin. see

28 August 2023: NPC v1.7 Beta 2 is released. (new) click here

08 October 2023: NPC v1.7 Beta 3 is released. (new) click here