ConnectNPC: Difference between revisions
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note=The parameter enableconsoleinput=true on Linux causes a bug. The bug | note=The parameter enableconsoleinput=true on Linux causes a bug. The bug being the program stops working and Enter Key presses are needed to 'awaken it'| | ||
relfuncs=*[[ConnectNPCEx]] | relfuncs=*[[ConnectNPCEx]] | ||
*[[IsPlayerNPC]] | *[[IsPlayerNPC]] | ||
}} | }} |
Revision as of 15:51, 31 January 2023
Version 1.5 patch2 has added parameter enableconsoleinput. Version 1.1 do not have this parameter.
Version 1.6 has added parameter plugins
Description:
Connect an NPC to the server
Parameters:
(name, script="", enableconsoleinput=false, host="127.0.0.1", plugins="")
name : The name for the NPC to use.
script : The script NPC must use. This script must reside in npcscripts folder.(with the ".nut" extension)
enableconsoleinput : true/false. If true, text typed in the console is passed to the npcscript by calling the function OnConsoleInput, if available. If true, the console will not be hidden. If false, text cannot be typed in the console and visibility of console depends on ShowNPCConsole called earlier.
host : The IP address of the host running vcmp server.
plugins : The string containing list of plugins to be loaded.
Return Values:
This function does not return any specific values.
Important Note:
The parameter enableconsoleinput=true on Linux causes a bug. The bug being the program stops working and Enter Key presses are needed to 'awaken it'
Example
function onScriptLoad() { ConnectNPC("[Bot]John", "test.nut"); }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.