V1 8 beta release notes: Difference between revisions
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'''Version 1.8 beta''' | |||
Release date: 17.February.2024 | |||
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==MAJOR CHANGES== | ==MAJOR CHANGES== | ||
*New recording type [[RecordingTypes|PLAYER_RECORDING_TYPE_ALL]] for [[StartRecordingPlayerData]]. Previously if the player was on foot, <source inline>PLAYER_RECORDING_TYPE_ONFOOT</source> has to be used. If the player was on vehicle <source inline>PLAYER_RECORDING_TYPE_DRIVER</source> has to be used. This new type eliminates the condition player has to be on car, on foot or even spawned. | *New recording type [[RecordingTypes|PLAYER_RECORDING_TYPE_ALL]] for [[StartRecordingPlayerData]]. Previously if the player was on foot, <source inline>PLAYER_RECORDING_TYPE_ONFOOT</source> has to be used. If the player was on vehicle <source inline>PLAYER_RECORDING_TYPE_DRIVER</source> has to be used. This new type eliminates the condition player has to be on car, on foot or even spawned. |
Revision as of 10:16, 28 February 2024
Version 1.8 beta
Release date: 17.February.2024
MAJOR CHANGES
- New recording type PLAYER_RECORDING_TYPE_ALL for StartRecordingPlayerData. Previously if the player was on foot,
PLAYER_RECORDING_TYPE_ONFOOT
has to be used. If the player was on vehiclePLAYER_RECORDING_TYPE_DRIVER
has to be used. This new type eliminates the condition player has to be on car, on foot or even spawned.
The following events can be captured under PLAYER_RECORDING_TYPE_ALL
:
- Name of the Player - Spawn Class of Player - Player Updates: Onfoot Onfoot-Aim Driver Passenger - Death of Player - Pickup Events, Checkpoint Events, Object Touch/Shot Events - Player Chat, Player Command, Private Messages and ClientScriptData
- StartRecordingAllPlayerData - One function to start recording on all players (including future players which may join the server later)
- Server Recording - Same as above except a hrec file will be produced which contain time each player joined and name of corresponding rec file of the player. This file can be used to replay. Those players will be connected as npc and they will do the same actions the players did.
- ConnectMultipleNpcs - Connects multiple npcs from an hrec file produced by PutServerInRecordingMode
recdir 2
in server.cfg to save playback recordings tonpcscripts/recordings
. Userecdir 1
forrecordings
folder which is default. This configuration is not mandatory.
MINOR CHANGES
- Npcs can be called with a string like
"function OnNPCSpawn(){SendChat("I have spawned");}
. See below for examples. - Logfiles are written by each npc in npcscripts folder
- Following functions has been added for use by npcscripts
Suicide, SetMyHealth, GetMyHealth, LookAtPos, LookAtPlayer, GetMyClass, RequestClassAbs, AmISpawned, GetMySkin, GetMyTeam, GetMyArmour, SendPrivMsg, SetConfig, GetPlayerColor, IsPlaybackRunning, IsPlaybackPaused, IsServerInRecordingMode,
- The npc04relxx plugin has these additional functions:
KickAllNPC, IsPlayerRecording, StartRecordingAllPlayerData, StopRecordingAllPlayerData, PutServerInRecordingMode, StopServerInRecordingMode, IsServerInRecordingMode
- addded max_npc in server.cfg. If supplied it limits no:of npcs in server. value can be 0 to 100. Additionally, -1 means any number of npcs. Note that this config is optional only.
- Now print Name of the npc in console like
Connected. ID: 03 Name: John
- fixed bug npc getting kicked (acquired weapon 0) occuring sometimes
- fixed bug npcs not holding weapons ruger etc on spawn.
- fixed npc angle wrong for newly streamed player.
- Npcs can now send private messages.
Rec Files
The new version of rec files produced by npcclient04relxx will be v5(1005)
. However npcclient.exe is backward compatible with v4(1004). You can see the structure of new rec file here.
Plugin Commands
To make the plugin usable by non-squirrel scripters (sqmod,...), recording players, etc is possible through plugin commands. See the list here.
execArg usage in ConnectNPC
ConnectNPC("bot7","",false,"","","function OnNPCSpawn(){SendChat(\\\"I spawned.\\\")}")
Note that original function OnNPCSpawn(){SendChat("I spawned.")}
is an argument to npcclient.exe -e
when it calls the program. So "
must be escaped when passed to cmd, so the string must have one \
character for each backslash and double quote. Hence the final element will be \\\"
inside the string. The npc will send a chat message I spawned to server when spawned (each time).
The equivalent commandline version is:
npcclient -n bot7 -e "function OnNPCSpawn(){SendChat(\"I spawned\")}"
API Version
The API for developing plugins for npc which must be placed in npcscripts/plugins
folder, the new version is 1.6
RecEdit v2
See RecEdit program for editing rec file datas.
Screenshots
Downloads
Version Information
The version for .rec files is not changed from v1.7 beta2. If you are using rec files created before v1.7 beta2, use recupdate tool to convert them.
Operating system | Version | Link |
---|---|---|
Windows | rel006 | npc_vcmp_rel006_windows_v1.8-beta.zip |
Linux x64 | rel006 | npc_vcmp_rel006_linux_x64_v1.8-beta.zip |
Linux x86 | rel006 | npc_vcmp_rel006_linux_x86_v1.8-beta.zip |
Windows/Linux (rel004) | rel004 | npc_vcmp_rel004_win_lin_v1.8-beta.zip |
Windows Setup | rel006+rel004 | npcclient-setup-v1.8-beta.exe |
Source Code | rel006 | NPC-VCMP-master-v1.8-beta.zip |
API Plugin | 1.6 | npc_vcmp_plugin_API_1_6.zip |