V1 8 beta release notes: Difference between revisions

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*New recording type [[RecordingTypes|PLAYER_RECORDING_TYPE_ALL]]. Previously if the player was on foot, <source inline>PLAYER_RECORDING_TYPE_ONFOOT</source> has to be used. If the player was on vehicle <source inline>PLAYER_RECORDING_TYPE_DRIVER</source> has to be used. This new type eliminates the condition player has to be on car, on foot or even spawned.  
*New recording type [[RecordingTypes|PLAYER_RECORDING_TYPE_ALL]]. Previously if the player was on foot, <source inline>PLAYER_RECORDING_TYPE_ONFOOT</source> has to be used. If the player was on vehicle <source inline>PLAYER_RECORDING_TYPE_DRIVER</source> has to be used. This new type eliminates the condition player has to be on car, on foot or even spawned.  
The following [[Recording_Flags|events]] can be captured under <source inline>PLAYER_RECORDING_TYPE_ALL</source>:
The following [[Recording_Flags|events]] can be captured under <source inline>PLAYER_RECORDING_TYPE_ALL</source>:
{| class="wikitable"
<source lang="mediawiki">
|+ Player Information Table
- Name of the Player
|-
- Spawn Class of Player
! Information
- Player UpdatesOnfoot Onfoot-Aim Driver   Passenger
! Description
- Death of Player
|-
- Pickup Events, Checkpoint Events, Object Touch/Shot Events
| Name of the Player
- Player Chat, Player Command, Private Messages
|
- ClientScriptData
|-
</source>*Server Recording- In previous version, it was possible to reco
| Spawn Class of Player
|
|-
| Player Updates
|
|-
| - Onfoot
|
|-
| - Onfoot-Aim
|
|-
| - Driver
|
|-
| - Passenger
|
|-
| Death of Player
|
|-
| Pickup Events
|
|-
| Checkpoint Events
|
|-
| Object Touch/Shot Events
|
|-
| Player Chat
|
|-
| Player Command
|
|-
| Private Messages
|
|-
| ClientScriptData
|
|}
*Server Recording- In previous version, it was possible to reco
===Rec Files===
===Rec Files===
The new version of rec files produced by npcclient04relxx will be v5(1005). However npcclient.exe is backward compatible with v4(1004). You can see the [[.rec_file_1005|structure of new rec file]] here.
The new version of rec files produced by npcclient04relxx will be v5(1005). However npcclient.exe is backward compatible with v4(1004). You can see the [[.rec_file_1005|structure of new rec file]] here.
===Plugin Commands===
===Plugin Commands===
To make the plugin usable by non-squirrel scripters, recording players, etc is possible through plugin commands. See the list [[NPC_PluginCommands|here]].
To make the plugin usable by non-squirrel scripters, recording players, etc is possible through plugin commands. See the list [[NPC_PluginCommands|here]].

Revision as of 12:51, 24 January 2024

Releasing Soon

New features

  • New recording type PLAYER_RECORDING_TYPE_ALL. Previously if the player was on foot, PLAYER_RECORDING_TYPE_ONFOOT has to be used. If the player was on vehicle PLAYER_RECORDING_TYPE_DRIVER has to be used. This new type eliminates the condition player has to be on car, on foot or even spawned.

The following events can be captured under PLAYER_RECORDING_TYPE_ALL:

- Name of the Player
- Spawn Class of Player
- Player Updates:   Onfoot  Onfoot-Aim  Driver   Passenger
- Death of Player
- Pickup Events, Checkpoint Events, Object Touch/Shot Events
- Player Chat, Player Command, Private Messages
- ClientScriptData

*Server Recording- In previous version, it was possible to reco

Rec Files

The new version of rec files produced by npcclient04relxx will be v5(1005). However npcclient.exe is backward compatible with v4(1004). You can see the structure of new rec file here.

Plugin Commands

To make the plugin usable by non-squirrel scripters, recording players, etc is possible through plugin commands. See the list here.