GetPlayerState: Difference between revisions
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{{Welcome|desc=Gets the [[Player_States|state]] of the specified player.| | {{Welcome|desc=Gets the [[Player_States|state]] of the specified player.| | ||
params=<syntaxhighlight lang="lua">playerid</syntaxhighlight>| | params=<syntaxhighlight lang="lua">playerid</syntaxhighlight>| | ||
example=<source lang="lang"> | |||
if( GetPlayerState( id ) == PLAYER_STATE_WASTED ) | |||
print(" The player "+ id + " is not spawned!" ); | |||
</source>| | |||
}} | }} |
Latest revision as of 16:20, 1 April 2022
Description:
Gets the state of the specified player.
Parameters:
playerid
Return Values:
This function does not return any specific values.
Example
if( GetPlayerState( id ) == PLAYER_STATE_WASTED ) print(" The player "+ id + " is not spawned!" );