Player States: Difference between revisions

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To be used with [[GetPlayerState]]
To be used with [[GetPlayerState]]

Latest revision as of 15:14, 24 March 2022

To be used with GetPlayerState

Often used

ID Macro Description
0 PLAYER_STATE_NONE (while initializing)
1 PLAYER_STATE_ONFOOT Player is onfoot
2 PLAYER_STATE_AIM Player is aiming
3 PLAYER_STATE_DRIVER Player is driver of a vehicle
4 PLAYER_STATE_PASSENGER Player is passenger of a vehicle
8 PLAYER_STATE_WASTED Player is dead or in class selection
9 PLAYER_STATE_SPAWNED Player is spawned

Internally Used

ID Macro Description
5 PLAYER_STATE_ENTER_VEHICLE_DRIVER Player enters a vehicle as driver
6 PLAYER_STATE_ENTER_VEHICLE_PASSENGER Player enters a vehicle as passenger
7 PLAYER_STATE_EXIT_VEHICLE Player exits a vehicle