Suicide: Difference between revisions
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(Created page with "{{Welcome| desc=This function kills the npc.| params=<syntaxhighlight lang="lua"> NoParams</syntaxhighlight> <poem></poem>| example= The following npc commits suicide if some one textes 'loser' to it. <source lang="lua"> function OnPlayerText(playerid, message) { if(message=="loser") { Suicide() } }</source>| relfuncs=*SetMyHealth *RequestClassAbs| returns=* true on success and false on failure (npc not spawned)| }}") |
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relfuncs=*[[SetMyHealth]] | relfuncs=*[[SetMyHealth]] | ||
*[[RequestClassAbs]]| | *[[RequestClassAbs]]| | ||
retvals=* true on success and false on failure (npc not spawned)| | |||
}} | }} |
Revision as of 04:47, 6 September 2024
Description:
This function kills the npc.
Parameters:
NoParams
Return Values:
* true on success and false on failure (npc not spawned)
Example
The following npc commits suicide if some one textes 'loser' to it.
function OnPlayerText(playerid, message) { if(message=="loser") { Suicide() } }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.