V1 8 beta release notes: Difference between revisions
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Note that original <source inline>function OnNPCSpawn(){SendChat("I spawned.")}</source> is an argument to <source inline>npcclient.exe -e </source> when it calls the program. So <source inline>"</source> must be escaped when passed to cmd, so the string must have one <source inline>\</source> character for each backslash and double quote. Hence the final element will be <source inline>\\\"</source> inside the string. | Note that original <source inline>function OnNPCSpawn(){SendChat("I spawned.")}</source> is an argument to <source inline>npcclient.exe -e </source> when it calls the program. So <source inline>"</source> must be escaped when passed to cmd, so the string must have one <source inline>\</source> character for each backslash and double quote. Hence the final element will be <source inline>\\\"</source> inside the string. | ||
<poem> | <poem> | ||
The equivalent commandline version is:</poem> | The equivalent [[Command-line_usage|commandline]] version is:</poem> | ||
<source lang="lua">npcclient -n bot7 -e "function OnNPCSpawn(){SendChat(\"I spawned\")}"</source> | <source lang="lua">npcclient -n bot7 -e "function OnNPCSpawn(){SendChat(\"I spawned\")}"</source> |
Revision as of 16:09, 24 January 2024
Releasing Soon
MAJOR CHANGES
- New recording type PLAYER_RECORDING_TYPE_ALL. Previously if the player was on foot,
PLAYER_RECORDING_TYPE_ONFOOT
has to be used. If the player was on vehiclePLAYER_RECORDING_TYPE_DRIVER
has to be used. This new type eliminates the condition player has to be on car, on foot or even spawned.
The following events can be captured under PLAYER_RECORDING_TYPE_ALL
:
- Name of the Player - Spawn Class of Player - Player Updates: Onfoot Onfoot-Aim Driver Passenger - Death of Player - Pickup Events, Checkpoint Events, Object Touch/Shot Events - Player Chat, Player Command, Private Messages and ClientScriptData
- StartRecordingAllPlayerData - One function to start recording on all players (including future players which may join the server later)
- Server Recording - Same as above except a hrec file will be produced which contain time each player joined and name of corresponding rec file of the player. This file can be used to replay. Those players will be connected as npc and they will do the same actions the players did.
- ConnectMultipleNpcs - Connects multiple npcs from an hrec file produced by PutServerInRecordingMode
OTHER CHANGES
- Npcs can be called with a string like
"function OnNPCSpawn(){SendChat("I have spawned");}
. See changelog for more details or examples. - Logfiles are written by each npc in npcscripts folder
- Following functions has been added for use by npcscripts
Suicide, SetMyHealth, GetMyHealth, LookAtPos, LookAtPlayer, GetMyClass, RequestClassAbs, AmISpawned, GetMySkin, GetMyTeam, GetMyArmour, SendPrivMsg, SetConfig, GetPlayerColor, IsPlaybackRunning, IsPlaybackPaused, IsServerInRecordingMode,
- The npc04relxx plugin has these additional functions:
KickAllNPC, IsPlayerRecording, StartRecordingAllPlayerData, StopRecordingAllPlayerData, PutServerInRecordingMode, StopServerInRecordingMode, IsServerInRecordingMode
- addded max_npc in server.cfg. If supplied it limits no:of npcs in server. value can be 0 to 100. Additionally, -1 means any number of npcs. Note that this config is optional only.
- Now print Name of the npc in console like
Connected. ID: 03 Name: John
- fixed bug npc getting kicked (acquired weapon 0) occuring sometimes
- fixed bug npcs not holding weapons ruger etc on spawn.
Rec Files
The new version of rec files produced by npcclient04relxx will be v5(1005)
. However npcclient.exe is backward compatible with v4(1004). You can see the structure of new rec file here.
Plugin Commands
To make the plugin usable by non-squirrel scripters (sqmod,...), recording players, etc is possible through plugin commands. See the list here.
execArg usage in ConnectNPC
ConnectNPC("bot7","",false,"","","function OnNPCSpawn(){SendChat(\\\"I spawned.\\\")}")
Note that original function OnNPCSpawn(){SendChat("I spawned.")}
is an argument to npcclient.exe -e
when it calls the program. So "
must be escaped when passed to cmd, so the string must have one \
character for each backslash and double quote. Hence the final element will be \\\"
inside the string.
The equivalent commandline version is:
npcclient -n bot7 -e "function OnNPCSpawn(){SendChat(\"I spawned\")}"