Player States: Difference between revisions
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(Created page with "PLAYER_STATE_NONE 0 PLAYER_STATE_ONFOOT 1 PLAYER_STATE_AIM 2 PLAYER_STATE_DRIVER 3 PLAYER_STATE_PASSENGER 4 PLAYER_STATE_ENTER_VEHICLE_DRIVER 5 PLAYER_STATE_ENTER_VEHICLE_PASS...") |
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PLAYER_STATE_NONE | __NOTOC__ __NOEDITSECTION__ | ||
<big> | |||
To be used with [[GetPlayerState]] | |||
=== Often used === | |||
{| class="wikitable" | |||
|- | |||
! ID !! Macro !! Description | |||
|- | |||
| 0|| PLAYER_STATE_NONE || (while initializing) | |||
|- | |||
| 1|| PLAYER_STATE_ONFOOT || Player is onfoot | |||
|- | |||
| 2|| PLAYER_STATE_AIM || Player is aiming | |||
|- | |||
| 3|| PLAYER_STATE_DRIVER || Player is driver of a vehicle | |||
|- | |||
| 4|| PLAYER_STATE_PASSENGER || Player is passenger of a vehicle | |||
|- | |||
| 8|| PLAYER_STATE_WASTED || Player is dead or in class selection | |||
|- | |||
| 9|| PLAYER_STATE_SPAWNED || Player is spawned | |||
|} | |||
=== Internally Used === | |||
{| class="wikitable" | |||
|- | |||
! ID !! Macro !! Description | |||
|- | |||
| 5|| PLAYER_STATE_ENTER_VEHICLE_DRIVER || Player enters a vehicle as driver | |||
|- | |||
| 6|| PLAYER_STATE_ENTER_VEHICLE_PASSENGER || Player enters a vehicle as passenger | |||
|- | |||
| 7|| PLAYER_STATE_EXIT_VEHICLE || Player exits a vehicle | |||
|} | |||
</big> |
Latest revision as of 15:14, 24 March 2022
To be used with GetPlayerState
Often used
ID | Macro | Description |
---|---|---|
0 | PLAYER_STATE_NONE | (while initializing) |
1 | PLAYER_STATE_ONFOOT | Player is onfoot |
2 | PLAYER_STATE_AIM | Player is aiming |
3 | PLAYER_STATE_DRIVER | Player is driver of a vehicle |
4 | PLAYER_STATE_PASSENGER | Player is passenger of a vehicle |
8 | PLAYER_STATE_WASTED | Player is dead or in class selection |
9 | PLAYER_STATE_SPAWNED | Player is spawned |
Internally Used
ID | Macro | Description |
---|---|---|
5 | PLAYER_STATE_ENTER_VEHICLE_DRIVER | Player enters a vehicle as driver |
6 | PLAYER_STATE_ENTER_VEHICLE_PASSENGER | Player enters a vehicle as passenger |
7 | PLAYER_STATE_EXIT_VEHICLE | Player exits a vehicle |