PutServerInRecordingMode: Difference between revisions
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note=Calling this function will stop any playback recordings started with [[StartRecordingPlayerData]] or [[StartRecordingAllPlayerData]]| | note=Calling this function will stop any playback recordings started with [[StartRecordingPlayerData]] or [[StartRecordingAllPlayerData]]| | ||
retvals=Returns true on success and false on failure (server already in recording mode)| | retvals=Returns true on success and false on failure (server already in recording mode)| | ||
example=<source lang="lua"> | |||
function onScriptLoad() | |||
{ | |||
PutServerInRecordingMode("race", PLAYER_RECORDING_TYPE_ALL, REC_ALLNAME); | |||
} | |||
function onServerStop() | |||
{ | |||
StopServerInRecordingMode(); | |||
} | |||
</source>| | |||
relfuncs=*[[StopServerInRecordingMode]] | relfuncs=*[[StopServerInRecordingMode]] | ||
*[[IsServerInRecordingMode]] | *[[IsServerInRecordingMode]] |
Latest revision as of 17:11, 17 February 2024
This function was added in v1.8 beta and will not work on previous versions.
Description:
Starts playback recording on all players and an hrec file is produced in recordings/a_server/
Parameters:
( hrecfilename, rectype=3, flags=REC_ALLNAME)
hrecfilename : The name of the hrec file without ".hrec" extension. This file will be created in recordings/a_server folder
rectype : The type for playback recording which will be started on individual players, which in this case is 3 (PLAYER_RECORDING_TYPE_ALL)
flags : The flags for the playback recording on individual players. Note that it is suitable to have REC_SPAWN so that npc will automatically choose classes. The default value if not provided is REC_ALLNAME (which contains REC_SPAWN, REC_DEATH, etc )
Return Values:
Returns true on success and false on failure (server already in recording mode)
Important Note:
Calling this function will stop any playback recordings started with StartRecordingPlayerData or StartRecordingAllPlayerData
Example
function onScriptLoad() { PutServerInRecordingMode("race", PLAYER_RECORDING_TYPE_ALL, REC_ALLNAME); } function onServerStop() { StopServerInRecordingMode(); }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.