IsPlayerNPC: Difference between revisions
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(Created page with "{{Welcome| desc=Checks if a player is an NPC| params=<syntaxhighlight lang="lua">(playerid)</syntaxhighlight> <poem>::playerid: The id of the player to be check. </poem>| retv...") |
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params=<syntaxhighlight lang="lua">(playerid)</syntaxhighlight> | params=<syntaxhighlight lang="lua">(playerid)</syntaxhighlight> | ||
<poem>::playerid: The id of the player to be check. </poem>| | <poem>::playerid: The id of the player to be check. </poem>| | ||
retvals= '''true''', if the player is an NPC; '''false''', otherwise.| | |||
example=<source lang="lua"> | example=<source lang="lua"> | ||
function onPlayerJoin(player) | function onPlayerJoin(player) | ||
| Line 12: | Line 11: | ||
} | } | ||
</source>| | </source>| | ||
relfuncs=*[[ | relfuncs=*[[ConnectNPC]] | ||
}} | }} | ||
Latest revision as of 16:35, 1 April 2022
Description:
Checks if a player is an NPC
Parameters:
(playerid)
playerid: The id of the player to be check.
Return Values:
true, if the player is an NPC; false, otherwise.
Example
function onPlayerJoin(player)
{
if(IsPlayerNPC(player.ID))
print("An NPC connected");
}Related Functions
The following functions may be helpful as they relate to this function in one way or another.