IsPlayerNPC: Difference between revisions
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params=<syntaxhighlight lang="lua">(playerid)</syntaxhighlight> | params=<syntaxhighlight lang="lua">(playerid)</syntaxhighlight> | ||
<poem>::playerid: The id of the player to be check. </poem>| | <poem>::playerid: The id of the player to be check. </poem>| | ||
retvals= | retvals= '''true''', if the player is an NPC; '''false''', otherwise.| | ||
example=<source lang="lua"> | example=<source lang="lua"> | ||
function onPlayerJoin(player) | function onPlayerJoin(player) |
Latest revision as of 16:35, 1 April 2022
Description:
Checks if a player is an NPC
Parameters:
(playerid)
playerid: The id of the player to be check.
Return Values:
true, if the player is an NPC; false, otherwise.
Example
function onPlayerJoin(player) { if(IsPlayerNPC(player.ID)) print("An NPC connected"); }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.