AmISpawned: Difference between revisions
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(Created page with "{{Welcome| desc=This function checks whether the npc is currently spawned.| params=NoParams| example=<source lang="lua"> function OnPlayerText(playerid, message) { if(message== "John") { if(AmISpawned()) { SendChat("Yes dear."); } else { SendChat("I'm not spawned lilly"); } } } </source>| relfuncs=*RequestSpawn| retvals=Returns true if the npc is spawned, false otherwise.| }}") |
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{{Welcome| | {{Welcome| | ||
desc=This function checks whether the npc is currently spawned.| | desc=This function checks whether the npc is currently spawned.| | ||
params=NoParams| | params=<source>NoParams</source>| | ||
example=<source lang="lua"> | example=<source lang="lua"> | ||
function OnPlayerText(playerid, message) | function OnPlayerText(playerid, message) |
Latest revision as of 05:06, 6 September 2024
Description:
This function checks whether the npc is currently spawned.
Parameters:
NoParams
Return Values:
Returns true if the npc is spawned, false otherwise.
Example
function OnPlayerText(playerid, message) { if(message== "John") { if(AmISpawned()) { SendChat("Yes dear."); } else { SendChat("I'm not spawned lilly"); } } }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.