GetMyHealth: Difference between revisions
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function OnNPCSpawn() | function OnNPCSpawn() | ||
{ | { | ||
if(!timerid) //precaution for double timers | |||
{ | { | ||
SetTimer("CheckHealth",10000,1); | SetTimer("CheckHealth",10000,1); | ||
Line 41: | Line 41: | ||
} | } | ||
</source>| | </source>| | ||
retvals= Returns the current health of the npc as an integer.| | |||
relfuncs=*[[GetMyArmour]] | relfuncs=*[[GetMyArmour]] | ||
*[[SetMyHealth]] | *[[SetMyHealth]] | ||
}} | }} |
Latest revision as of 04:47, 6 September 2024
Description:
This function returns the current health of the npc as an integer.
Parameters:
NoParams
Return Values:
Returns the current health of the npc as an integer.
Example
Possible implementation: The following npc uses a timer and send chat 'i need medic' when it's health goes down to 25.
timerid<-null; function OnNPCSpawn() { if(!timerid) //precaution for double timers { SetTimer("CheckHealth",10000,1); } } function CheckHealth() { if(AmISpawned()) { if(GetMyHealth()<25) { SendChat("i need medic"); }else { SendChat("How you all are doing?"); } } } function OnPlayerDeath(playerid) { if(playerid==GetMyID()) { if(timerid) { KillTimer(timerid); timerid=null; } } }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.