LibAction
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Callbacks
1. OnTargetCleared
OnTargetCleared([integer]targetpid, [integer]reason)
Constant |
---|
AMMO_SHORTAGE |
PLAYER_STREAMEDOUT |
INSTRUCTION_RECEIVED |
2. OnTargetOutOfRange
OnTargetOutOfRange([integer]targetid)
Called when target is out of range of the weaponrange of the current weapon of npc. If target is not cleared, npc resumes shooting when target comes in range again.
3. OnPullingTrigger
OnPullingTrigger([integer] keys, [Vector]pos, [float]angle, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [Vector]speed, [Vector]aimpos, [Vector]aimdir, [bool]isCrouching, [bool]isReloading )
Functions ShootTarget(playerid) ClearTarget() GetTarget()