LibAction
Revision as of 04:06, 20 February 2023 by Habi (talk | contribs) (Created page with "Callbacks OnTargetCleared(targetpid, reason) OnTargetOutOfRange(targetid) OnPullingTrigger([integer] keys, [Vector]pos, [float]angle, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [Vector]speed, [Vector]aimpos, [Vector]aimdir, [bool]isCrouching, [bool]isReloading ) -Called when target is out of range of the weaponrange of the current weapon of npc. If nothing is specified, npc resumes shooting when target comes in range again. Functions ShootTarget(p...")
Callbacks OnTargetCleared(targetpid, reason) OnTargetOutOfRange(targetid) OnPullingTrigger([integer] keys, [Vector]pos, [float]angle, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [Vector]speed, [Vector]aimpos, [Vector]aimdir, [bool]isCrouching, [bool]isReloading ) -Called when target is out of range of the weaponrange of the current weapon of npc. If nothing is specified, npc resumes shooting when target comes in range again. Functions ShootTarget(playerid) ClearTarget() GetTarget()