FireSniperRifleEx

From NPC for VCMP 0.4 Servers
Revision as of 19:46, 9 January 2023 by Habi (talk | contribs) (Created page with "<poem style="border: 2px solid #d6d2c5; background-color: #ADD8E6; padding: 1em;"> This function has been added in v1.6. </poem> {{Welcome| desc=T...")
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This function has been added in v1.6.


Description:
This will send a packet to server which is filled by the following parameters.


Parameters:

( sniperid, aimpos, aimdir)

sniperid : The weapon ID of sniper (28 or 29) to fire.
aimpos : The Vector aim position of NPC ( can be determined using server using player.AimPos or can be calculated artificially).
aimdir = The normalized direction vector(from aimpos to target ) multiplied by 16.


Return Values:
This function does not return any specific values.


Example

//Sniper Rifle
function SnipeAt(tPos, isReloading=false, isHeadShot=false)
{
	if(isHeadShot)tPos.z+=0.627299;
	local Pos= GetMyPos();
	local aimPos = Vector( Pos.x, Pos.y, Pos.z-0.2);
	local angle= atan2(-(tPos.x-aimPos.x), tPos.y-aimPos.y);
	local alpha = atan2( tPos.z - aimPos.z, sqrt( pow( tPos.y - aimPos.y, 2 ) + pow( tPos.x - aimPos.x , 2 ) ) );
	local dx = cos(alpha) * sin(-angle);
	local dy = cos(alpha) * cos(-angle);
	local dz = sin(alpha);
	local keys= 577 ;
	local ammo = GetLocalValue(I_CURWEP_AMMO );
	aimPos+=Vector( dx, dy, dz);
	SendOnFootSyncData( keys, Pos.x,Pos.y, Pos.z, angle, GetPlayerHealth( npcid ), GetPlayerArmour( npcid ), GetPlayerArmedWeapon( npcid ),ammo, 0.0, 0.0, 0.0, aimPos.x, aimPos.y, aimPos.z, dx, dy, dz, false, isReloading ); 
	SetTimerEx("FireSniperRifle", 60, 1, GetPlayerArmedWeapon(npcid), Pos, Vector( 16.0*dx, 16.0*dy, 16.0*dz) );
}

//Grab npc ID 
function OnNPCConnect(myplayerid) 
{ 
     npcid<-myplayerid;
}