SendPassengerSyncData
Jump to navigation
Jump to search
Description:
Sends a passenger sync packet to server. The NPC's position is updated in server corresponding to position of vehicle in which the bot is passenger.
Parameters:
NoParams
Return Values:
This function does not return any specific values.
Important Note:
This was added in v1.5 patch 1 and will not work in previous versions.
Example
pst <- null; //short for passenger sync timer
function OnNPCEnterVehicle(vehicleid, seatid)
{
if(seatid)
{
if( pst )
KillTimer( pst );
pst = SetTimerEx("RemainSeated",1000,0);
}
}
function OnNPCConnect(myplayerid)
{
npcid <- myplayerid;
}
function RemainSeated()
{
if( GetPlayerVehicleID(npcid) )
SendPassengerSyncData();
else KillTimer(pst);
}Related Functions
The following functions may be helpful as they relate to this function in one way or another.