Recupdate history

From NPC for VCMP 0.4 Servers
Revision as of 08:45, 15 August 2024 by 127.0.0.1 (talk) (→‎History)
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History

Recupdate version Identifier(first four bytes of rec file) corresponding npcclient-version Date Changes
v4 1004 1.7-beta2 Aug 2023 Added `byteAction`, `byteReserved` in `ONFOOT_SYNC_DATA`
v3 1002 v1.6-alpha Jan 2023 Added `wAmmo` in `INCAR_SYNC_DATA`
v2 1001 v1.5 Dec 05, 2022 Added `bIsReloading`, `wAmmo` in `ONFOOT_SYNC_DATA`,
v1 1000 v1.1

typedef struct _ONFOOT_SYNC_DATA_V1 { uint32_t dwKeys; VECTOR vecPos; float fAngle; uint8_t byteHealth; uint8_t byteArmour; uint8_t byteCurrentWeapon; bool IsCrouching; VECTOR vecSpeed; bool IsAiming; VECTOR vecAimDir; VECTOR vecAimPos; } ONFOOT_SYNC_DATA_V1; typedef struct _INCAR_SYNC_DATA_BEFOREV3 { uint16_t VehicleID; uint32_t dwKeys; QUATERNION quatRotation; VECTOR vecPos; VECTOR vecMoveSpeed; float fCarHealth; uint8_t bytePlayerHealth; uint8_t bytePlayerArmour; uint8_t byteCurrentWeapon; uint32_t dDamage; float Turretx; float Turrety; } INCAR_SYNC_DATA_BEFOREV3; </source>