OnServerData

From NPC for VCMP 0.4 Servers
Revision as of 17:09, 19 January 2023 by Habi (talk | contribs) (Created page with "<poem style="border: 2px solid #d6d2c5; background-color: #f9f4e6; padding: 1em;"> This function was added in v1.6 beta and will not work on previous versions. </poem>{{Welco...")
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This function was added in v1.6 beta and will not work on previous versions.

Description:
This function is when server sends script data( Streams in squirrel04relxx )


Parameters:

( data )

data : The data the server send as a blob object.


Return Values:
This function does not return any specific values.


Example

Server code

//scripts/main.nut
Stream.StartWrite();
Stream.WriteInt(400);
Stream.WriteByte(100);
Stream.WriteString("hello");
Stream.WriteFloat(28.24);
Stream.SendStream(player);

npc code

function OnServerScriptData( data )
{
	local len=data.readn('i');
	len=swap4(len);//because squirrel plugin sends it inverted.
	local _integer=data.readn('i');
	local _byte=data.readn('b');
	local _strlen=data.readn('w');
	_strlen=swap2(_strlen);
	local string="";
	for(local i=0;i<_strlen;i++)
		string+=format("%c",data.readn('c'));
		

	local _float = data.readn('f');
	printf("Received\n"+_integer+"\n"+_byte+"\n"+string+"\n"+_float+"\n");
}

Output in npc window

Received
400
100
hello
28.24