SendPassengerSyncData
Jump to navigation
Jump to search
Description:
Sends a passenger sync packet to server. The NPC's position is updated in server corresponding to position of vehicle in which the bot is passenger.
Parameters:
NoParams
Return Values:
This function does not return any specific values.
Important Note:
This was added in v1.5 patch 1 and will not work in previous versions.
Example
pst <- null; //short for passenger sync timer function OnNPCEnterVehicle(vehicleid, seatid) { if(seatid) { if( pst ) KillTimer( pst ); pst = SetTimerEx("RemainSeated",1000,0); } } function OnNPCConnect(myplayerid) { npcid <- myplayerid; } function RemainSeated() { if( GetPlayerVehicleID(npcid) ) SendPassengerSyncData(); else KillTimer(pst); }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.