Recupdate history

From NPC for VCMP 0.4 Servers
Revision as of 08:51, 15 August 2024 by 127.0.0.1 (talk) (→‎History)
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History

Recupdate version Converts to identifier(first four bytes of new rec file) corresponding npcclient-version Date Changes
v6 1006 1.8-beta2 T.B.A Adds `vecMatrixRight`, `vecMatrixUp`, `vecMatrixPosition` fields in `ONFOOT_SYNC_DATA`
v4 1004 1.7-beta2 Aug 2023 Added `byteAction`, `byteReserved` in `ONFOOT_SYNC_DATA`
v3 1002 v1.6-alpha Jan 2023 Added `wAmmo` in `INCAR_SYNC_DATA`
v2 1001 v1.5 Dec 05, 2022 Added `bIsReloading`, `wAmmo` in `ONFOOT_SYNC_DATA`,
v1 1000 v1.1

The structure of `ONFOOT_SYNC_DATA` and `INCAR_SYNC_DATA` as in v1 is as follows:

typedef struct _ONFOOT_SYNC_DATA_V1
{
	uint32_t dwKeys;
	VECTOR vecPos;
	float fAngle;
	uint8_t byteHealth;
	uint8_t byteArmour;
	uint8_t byteCurrentWeapon;
	bool IsCrouching;
	VECTOR vecSpeed;
	bool IsAiming;
	VECTOR vecAimDir;
	VECTOR vecAimPos;
} ONFOOT_SYNC_DATA_V1;
typedef struct _INCAR_SYNC_DATA_BEFOREV3
{
	uint16_t VehicleID;
	uint32_t dwKeys;
	QUATERNION quatRotation;
	VECTOR vecPos;
	VECTOR vecMoveSpeed;
	float fCarHealth;
	uint8_t bytePlayerHealth;
	uint8_t bytePlayerArmour;
	uint8_t byteCurrentWeapon;
	uint32_t dDamage;
	float Turretx;
	float Turrety;
} INCAR_SYNC_DATA_BEFOREV3;