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History
| Version | Code | Name | Date | Changes |
|---|---|---|---|---|
| v4 | 1004 | 1.7-beta2 | Aug 2023 | Added `byteAction`, `byteReserved` in `ONFOOT_SYNC_DATA` |
| v3 | 1002 | v1.6-alpha | Jan 2023 | Added `wAmmo` in `INCAR_SYNC_DATA` |
| v2 | 1001 | v1.5 | Dec 05, 2022 | Added `ONFOOT_SYNC_DATA`, `bIsReloading`, `wAmmo` |
| v1 | 1000 | v1.1 |
v4
ONFOOT sync data new fields -> uint8_t byteAction, uint8_t byteReserved
INCAR sync data -> no change
v3
ONFOOT -> no change
INCAR ->uin16_t wAmmo
v2
ONFOOT -> uint8_t bIsReloading, uint16_t wAmmo
INCAR -> no change
v1
ONFOOT and INCAR was as below:
typedef struct _ONFOOT_SYNC_DATA_V1
{
uint32_t dwKeys;
VECTOR vecPos;
float fAngle;
uint8_t byteHealth;
uint8_t byteArmour;
uint8_t byteCurrentWeapon;
bool IsCrouching;
VECTOR vecSpeed;
bool IsAiming;
VECTOR vecAimDir;
VECTOR vecAimPos;
} ONFOOT_SYNC_DATA_V1;
typedef struct _INCAR_SYNC_DATA_BEFOREV3
{
uint16_t VehicleID;
uint32_t dwKeys;
QUATERNION quatRotation;
VECTOR vecPos;
VECTOR vecMoveSpeed;
float fCarHealth;
uint8_t bytePlayerHealth;
uint8_t bytePlayerArmour;
uint8_t byteCurrentWeapon;
uint32_t dDamage;
float Turretx;
float Turrety;
} INCAR_SYNC_DATA_BEFOREV3;