Recording Flags
To be used with StartRecordingPlayerData
REC_NAME 1 REC_SPAWN 2 REC_ONFOOT_NORMAL 4 REC_ONFOOT_AIM 8 REC_VEHICLE_DRIVER 16 REC_VEHICLE_PASSENGER 32 REC_DEATH 64 REC_OBJECT_SHOT 128 REC_OBJECT_TOUCH 256 REC_PICKUP_PICKED 512 REC_CHECKPOINT_ENTERED 1024 REC_CHECKPOINT_EXITED 2048 REC_PLAYER_COMMAND 4096 REC_PLAYER_CHAT 8192 REC_PLAYER_PM 0x4000 REC_CLIENTSCRIPT_DATA 0x8000
Also
REC_STANDARD REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER REC_AFTERLIFE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH REC_SPYMODE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM REC_RACEMODE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED REC_RAMPAGE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_PICKUP_PICKED REC_RIFLERANGE REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH REC_EVERYTHING REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED|REC_PICKUP_PICKED|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM|REC_CLIENTSCRIPT_DATA REC_ALLNAME REC_NAME|REC_ONFOOT_NORMAL|REC_ONFOOT_AIM|REC_VEHICLE_DRIVER|REC_VEHICLE_PASSENGER|REC_SPAWN|REC_DEATH|REC_OBJECT_SHOT|REC_OBJECT_TOUCH|REC_CHECKPOINT_ENTERED|REC_CHECKPOINT_EXITED|REC_PICKUP_PICKED|REC_PLAYER_COMMAND|REC_PLAYER_CHAT|REC_PLAYER_PM|REC_CLIENTSCRIPT_DATA
Notes REC_STANDARD Records onfoot updates and vehicle updates REC_AFTERLIFE npc will die as player death is recorded. it will also be able to spawn automatically. REC_SPYMODE npc will send exactly the same chat messages and commands (/). Also if player send priv message to a player, npc will search for a player with same name and send priv message. REC_RAMPAGE Pickup picked datas will be saved. REC_RIFLERANGE Object shot, Object touch details will be saved REC_EVERYTHING Every possible actions/chats/cmds/pms/checkpoints/deaths/spawns/client-script-data/pickups/object-touch,shot are saved REC_ALLNAME REC_EVERYTHING plus the name of player itself. Aimed at creating an npc from rec-file.