RequestSpawn: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Welcome| desc=This will send a request to server for spawning in the currently selected class.| params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight> example=<source lang="lua"> function OnNPCClassSelect() { if(GetPlayerTeam(GetMyID())==2) RequestSpawn(); return 1 } </source>| note= Inside the function, use Team, color, position to check if the class matches as it is not possible to obtain the class id directly.| relfuncs=*RequestClass *OnNP...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Welcome| | {{Welcome| | ||
desc=This will send a request to server for spawning in the currently selected class.| | desc=This will send a request to server for spawning in the currently selected class.| | ||
params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight> | params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight>| | ||
example=<source lang="lua"> | example=<source lang="lua"> | ||
function OnNPCClassSelect() | function OnNPCClassSelect() |
Revision as of 16:39, 24 May 2023
Description:
This will send a request to server for spawning in the currently selected class.
Parameters:
NoParams
Return Values:
This function does not return any specific values.
Important Note:
Inside the function, use Team, color, position to check if the class matches as it is not possible to obtain the class id directly.
Example
function OnNPCClassSelect() { if(GetPlayerTeam(GetMyID())==2) RequestSpawn(); return 1 }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.