FireProjectile: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
desc=Fires a projectile like rocket launcher| | desc=Fires a projectile like rocket launcher| | ||
params=<syntaxhighlight lang="lua">(weaponid, position, r1, r2, r3, r4, r5, r6, r7)</syntaxhighlight> | params=<syntaxhighlight lang="lua">(weaponid, position, r1, r2, r3, r4, r5, r6, r7)</syntaxhighlight> | ||
<poem>::weaponid: The weapon ID of the projectile | <poem>::weaponid: The weapon ID of the projectile. Possible values are 12-15 and 30. | ||
::position: The Vector position | ::position: The Vector position | ||
::r1-r7 : These are float values in the range of -PI to PI</poem>| | ::r1-r7 : These are float values in the range of -PI to PI</poem>| |
Revision as of 13:17, 4 May 2023
This function was added in v1.6 beta 4 and will not work on previous versions.
Description:
Fires a projectile like rocket launcher
Parameters:
(weaponid, position, r1, r2, r3, r4, r5, r6, r7)
weaponid: The weapon ID of the projectile. Possible values are 12-15 and 30.
position: The Vector position
r1-r7 : These are float values in the range of -PI to PI
Return Values:
true, on success.
Related Functions
The following functions may be helpful as they relate to this function in one way or another.