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1. '''OnTargetCleared'''<source lang="lua">
1. '''OnTargetCleared'''<source lang="lua">
OnTargetCleared([integer]targetpid, [integer]reason)</source>
OnTargetCleared([integer]targetpid, [integer]reason)</source>
The value of reason can be:
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Revision as of 04:17, 20 February 2023

Callbacks

1. OnTargetCleared

OnTargetCleared([integer]targetpid, [integer]reason)

The value of reason can be:

Constant
AMMO_SHORTAGE
PLAYER_STREAMEDOUT
INSTRUCTION_RECEIVED

2. OnTargetOutOfRange

OnTargetOutOfRange([integer]targetid)

Called when target is out of range of the weaponrange of the current weapon of npc. If target is not cleared, npc resumes shooting when target comes in range again.

3. OnPullingTrigger

OnPullingTrigger([integer] keys, [Vector]pos,  [float]angle, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [Vector]speed, [Vector]aimpos, [Vector]aimdir, [bool]isCrouching, [bool]isReloading )

Functions ShootTarget(playerid) ClearTarget() GetTarget()