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(Created page with "Callbacks OnTargetCleared(targetpid, reason) OnTargetOutOfRange(targetid) OnPullingTrigger([integer] keys, [Vector]pos, [float]angle, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [Vector]speed, [Vector]aimpos, [Vector]aimdir, [bool]isCrouching, [bool]isReloading ) -Called when target is out of range of the weaponrange of the current weapon of npc. If nothing is specified, npc resumes shooting when target comes in range again. Functions ShootTarget(p...") |
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Callbacks | ==Callbacks== | ||
OnTargetCleared(targetpid, reason) | 1. OnTargetCleared<source lang="lua"> | ||
OnTargetOutOfRange(targetid) | OnTargetCleared([integer]targetpid, [integer]reason)</source> | ||
2. OnTargetOutOfRange | |||
<source lang="lua">OnTargetOutOfRange([integer]targetid)</source> | |||
Called when target is out of range of the weaponrange of the current weapon of npc. If target is not cleared, npc resumes shooting when target comes in range again. | |||
3. OnPullingTrigger | |||
<source lang="lua"> | |||
OnPullingTrigger([integer] keys, [Vector]pos, [float]angle, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [Vector]speed, [Vector]aimpos, [Vector]aimdir, [bool]isCrouching, [bool]isReloading ) | OnPullingTrigger([integer] keys, [Vector]pos, [float]angle, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [Vector]speed, [Vector]aimpos, [Vector]aimdir, [bool]isCrouching, [bool]isReloading ) | ||
</source> | |||
Functions | Functions | ||
ShootTarget(playerid) | ShootTarget(playerid) | ||
ClearTarget() | ClearTarget() | ||
GetTarget() | GetTarget() |
Revision as of 04:10, 20 February 2023
Callbacks
1. OnTargetCleared
OnTargetCleared([integer]targetpid, [integer]reason)
2. OnTargetOutOfRange
OnTargetOutOfRange([integer]targetid)
Called when target is out of range of the weaponrange of the current weapon of npc. If target is not cleared, npc resumes shooting when target comes in range again. 3. OnPullingTrigger
OnPullingTrigger([integer] keys, [Vector]pos, [float]angle, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [Vector]speed, [Vector]aimpos, [Vector]aimdir, [bool]isCrouching, [bool]isReloading )
Functions ShootTarget(playerid) ClearTarget() GetTarget()