SendPassengerSyncData: Difference between revisions
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Line 11: | Line 11: | ||
if( pst ) | if( pst ) | ||
KillTimer( pst ); | KillTimer( pst ); | ||
pst = SetTimerEx("RemainSeated", | pst = SetTimerEx("RemainSeated",300,0); | ||
} | } | ||
} | } |
Latest revision as of 07:37, 22 December 2022
Description:
Sends a passenger sync packet to server. The NPC's position is updated in server corresponding to position of vehicle in which the bot is passenger.
Parameters:
NoParams
Return Values:
true if the function is successful, false if not ( npc is not on vehicle ). It can return null also on other type of failures
Important Note:
This was added in v1.5 patch 1 and will not work in previous versions.
Example
SetPSLimit(-1); //Disable automatic passenger syncing pst <- null; //short for passenger sync timer function OnNPCEnterVehicle(vehicleid, seatid) { if(seatid) { if( pst ) KillTimer( pst ); pst = SetTimerEx("RemainSeated",300,0); } } function OnNPCConnect(myplayerid) { npcid <- myplayerid; } function RemainSeated() { if( GetPlayerVehicleID(npcid) ) SendPassengerSyncData(); else KillTimer(pst); }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.