SetPSLimit: Difference between revisions
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(Created page with "{{Welcome| desc=Sets PS (Passenger Sync) Limit of automatically syncing while inside as passenger.| params=<syntaxhighlight lang="lua">(n)</syntaxhighlight> <poem>::n: The num...") |
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desc=Sets PS (Passenger Sync) Limit of automatically syncing while inside as passenger.| | desc=Sets PS (Passenger Sync) Limit of automatically syncing while inside as passenger.| | ||
params=<syntaxhighlight lang="lua">(n)</syntaxhighlight> | params=<syntaxhighlight lang="lua">(n)</syntaxhighlight> | ||
<poem>::n: The number of player update packets( PLAYERUPDATE_DRIVER ) to wait before sending an automatic passenger sync packet. If high accuracy needed, use -1 to disable automatic syncing and use [[SendPassengerSyncData]]</poem>| | <poem>::n: The number of player update packets( PLAYERUPDATE_DRIVER ) to wait before sending an automatic passenger sync packet. If high accuracy needed, use -1 to disable automatic syncing and use [[SendPassengerSyncData]]. The default value is 2.</poem>| | ||
example=<source lang="lua"> | example=<source lang="lua"> | ||
SetPSLimit(1);//Sending one sync packet per incoming update packet of driver | SetPSLimit(1);//Sending one sync packet per incoming update packet of driver |
Revision as of 07:36, 22 December 2022
Description:
Sets PS (Passenger Sync) Limit of automatically syncing while inside as passenger.
Parameters:
(n)
n: The number of player update packets( PLAYERUPDATE_DRIVER ) to wait before sending an automatic passenger sync packet. If high accuracy needed, use -1 to disable automatic syncing and use SendPassengerSyncData. The default value is 2.
Return Values:
This function does not return any specific values.
Important Note:
This was added in v1.5 patch 1.
Example
SetPSLimit(1);//Sending one sync packet per incoming update packet of driver
Related Functions
The following functions may be helpful as they relate to this function in one way or another.