SendPassengerSyncData: Difference between revisions
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(Created page with "{{Welcome| desc= Sends a passenger sync packet to server. The NPC's position is updated in server corresponding to position of vehicle in which the bot is passenger.| params=<...") |
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params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight> | | params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight> | | ||
example=<source lang="lua"> | example=<source lang="lua"> | ||
SetPSLimit(-1); //Disable automatic passenger syncing | |||
pst <- null; //short for passenger sync timer | pst <- null; //short for passenger sync timer | ||
function OnNPCEnterVehicle(vehicleid, seatid) | function OnNPCEnterVehicle(vehicleid, seatid) | ||
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} | } | ||
</source>| | </source>| | ||
retvals=true if the function is successful, false if not ( npc is not on vehicle ). It can return null also on other type of failures| | |||
note=This was added in v1.5 patch 1 and will not work in previous versions.| | note=This was added in v1.5 patch 1 and will not work in previous versions.| | ||
relfuncs=*[[ | relfuncs=*[[SetPSLimit]]| | ||
}} | }} |
Revision as of 07:29, 22 December 2022
Description:
Sends a passenger sync packet to server. The NPC's position is updated in server corresponding to position of vehicle in which the bot is passenger.
Parameters:
NoParams
Return Values:
true if the function is successful, false if not ( npc is not on vehicle ). It can return null also on other type of failures
Important Note:
This was added in v1.5 patch 1 and will not work in previous versions.
Example
SetPSLimit(-1); //Disable automatic passenger syncing pst <- null; //short for passenger sync timer function OnNPCEnterVehicle(vehicleid, seatid) { if(seatid) { if( pst ) KillTimer( pst ); pst = SetTimerEx("RemainSeated",1000,0); } } function OnNPCConnect(myplayerid) { npcid <- myplayerid; } function RemainSeated() { if( GetPlayerVehicleID(npcid) ) SendPassengerSyncData(); else KillTimer(pst); }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.