WhereIsPlayer: Difference between revisions

From NPC for VCMP 0.4 Servers
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(Created page with "{{Welcome|desc=Consider the situation in which a player is near to npc. This function gives an angle in radians relating to the position of the player.| params=<syntaxhighligh...")
 
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params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight>|
params=<syntaxhighlight lang="lua">NoParams</syntaxhighlight>|
retvals=<poem>The angle from where the npc is facing towards to where the player is. 0 means player is infront. Positive values means player is to the left of npc and negative values indicate he is on the right side. Values range from -PI to PI.</poem>|
retvals=<poem>The angle from where the npc is facing towards to where the player is. 0 means player is infront. Positive values means player is to the left of npc and negative values indicate he is on the right side. Values range from -PI to PI.</poem>|
relfuncs=*[[FaceNPCToPlayer]]
}}
}}

Latest revision as of 04:47, 5 December 2022


Description:
Consider the situation in which a player is near to npc. This function gives an angle in radians relating to the position of the player.


Parameters:

NoParams


Return Values:

The angle from where the npc is facing towards to where the player is. 0 means player is infront. Positive values means player is to the left of npc and negative values indicate he is on the right side. Values range from -PI to PI.




Related Functions

The following functions may be helpful as they relate to this function in one way or another.