SendDeathInfo: Difference between revisions
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(Created page with "{{Welcome| desc=.| params=<syntaxhighlight lang="lua">( weaponId, killerId, bodypartId )</syntaxhighlight> <poem>::weaponId : The same as weapon IDs on server side. ::killerI...") |
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{{Welcome| | {{Welcome| | ||
desc=.| | desc=This sends packet to server so that server treats npc as killed ( by a player ) and shows the death message.| | ||
params=<syntaxhighlight lang="lua">( weaponId, killerId, bodypartId )</syntaxhighlight> | params=<syntaxhighlight lang="lua">( weaponId, killerId, bodypartId )</syntaxhighlight> | ||
<poem>::weaponId : The same as weapon IDs on server side. | <poem>::weaponId : The same as weapon IDs on server side. | ||
::killerId : The ID of the killer who 'killed' the npc. | ::killerId : The ID of the killer who 'killed' the npc. | ||
bodypartId : The [[bodypart]] the npc was hit.</poem>| | ::bodypartId : The [[bodypart]] the npc was hit.</poem>| | ||
retvals=This function does not return any specific values.| | retvals=This function does not return any specific values.| | ||
example=<source lang="lua"> | example=<source lang="lua"> |
Revision as of 04:27, 20 November 2022
Description:
This sends packet to server so that server treats npc as killed ( by a player ) and shows the death message.
Parameters:
( weaponId, killerId, bodypartId )
weaponId : The same as weapon IDs on server side.
killerId : The ID of the killer who 'killed' the npc.
bodypartId : The bodypart the npc was hit.
Return Values:
This function does not return any specific values.
Example
function Kill() { SendDeathInfo( 70, 255, 0 ); // 70 means /kill }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.