SendOnFootSyncData: Difference between revisions

From NPC for VCMP 0.4 Servers
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desc=This will send a packet to server which is filled by the following parameters.|
desc=This will send a packet to server which is filled by the following parameters.|
params=<syntaxhighlight lang="lua">(keys, posX, posY, posZ, angle, health, armour, weapon, speedX, speedY, speedZ, aimPosX, aimPosY, aimPosZ, aimDirX, aimDirY, aimDirZ)</syntaxhighlight>
params=<syntaxhighlight lang="lua">(keys, posX, posY, posZ, angle, health, armour, weapon, speedX, speedY, speedZ, aimPosX, aimPosY, aimPosZ, aimDirX, aimDirY, aimDirZ)</syntaxhighlight>
<poem>::keys[integer] : The players Game Keys to hold.
<poem>::keys [integer] : The players Game Keys to hold.
::posX[float] : The npc's position x co-ordinate.
::posX [float] : The npc's position x co-ordinate.
::posY[float] : The npc's position y co-ordinate.
::posY [float] : The npc's position y co-ordinate.
::posZ[float] : The npc's position z co-ordinate.
::posZ [float] : The npc's position z co-ordinate.
::angle[float] : The npc's facing angle in radians.(-PI to PI ).
::angle [float] : The npc's facing angle in radians.(-PI to PI ).
::health[integer] : Health of the npc.  
::health [integer] : Health of the npc.  
::armour[integer] : Armour of the npc.
::armour [integer] : Armour of the npc.
::weapon[integer] : Weapon of the npc.
::weapon [integer] : Weapon of the npc.
::speedX[float] : The npc's speed in x direction (supposed to be same as player.Speed.x on serverside )
::speedX [float] : The npc's speed in x direction (supposed to be same as player.Speed.x on serverside )
::speedY[float] : The npc's speed in y direction ( " )
::speedY [float] : The npc's speed in y direction ( " )
::speedZ[float] : The npc's speed in z direction ( " )
::speedZ [float] : The npc's speed in z direction ( " )
::aimPosX[float] : The x co-ordinate of aim position of NPC ( can be determined using server using player.AimPos or can be calculated artificially).
::aimPosX [float] : The x co-ordinate of aim position of NPC ( can be determined using server using player.AimPos or can be calculated artificially).
::aimPosY[float] : The y co-ordinate of aim position of NPC
::aimPosY [float] : The y co-ordinate of aim position of NPC
::aimPosZ[float] : The z co-ordinate of aim position of NPC
::aimPosZ [float] : The z co-ordinate of aim position of NPC
::aimDirX[float] : The x value given by player.AimDir. (It is mostly 0 or PI )
::aimDirX [float] : The x value given by player.AimDir. (It is mostly 0 or PI )
::aimDirY[float] : The y value given by player.AimDir.
::aimDirY [float] : The y value given by player.AimDir.
::aimDirZ[float] : The z value given by player.AimDir. (usually ranges from -PI/2 to PI/2)
::aimDirZ [float] : The z value given by player.AimDir. (usually ranges from -PI/2 to PI/2)
</poem>|
</poem>|
note=This was added in v2.0 and will not work in previous builds.|
note=This was added in v2.0 and will not work in previous builds.|
}}
}}

Revision as of 09:48, 13 November 2022


Description:
This will send a packet to server which is filled by the following parameters.


Parameters:

(keys, posX, posY, posZ, angle, health, armour, weapon, speedX, speedY, speedZ, aimPosX, aimPosY, aimPosZ, aimDirX, aimDirY, aimDirZ)

keys [integer] : The players Game Keys to hold.
posX [float] : The npc's position x co-ordinate.
posY [float] : The npc's position y co-ordinate.
posZ [float] : The npc's position z co-ordinate.
angle [float] : The npc's facing angle in radians.(-PI to PI ).
health [integer] : Health of the npc.
armour [integer] : Armour of the npc.
weapon [integer] : Weapon of the npc.
speedX [float] : The npc's speed in x direction (supposed to be same as player.Speed.x on serverside )
speedY [float] : The npc's speed in y direction ( " )
speedZ [float] : The npc's speed in z direction ( " )
aimPosX [float] : The x co-ordinate of aim position of NPC ( can be determined using server using player.AimPos or can be calculated artificially).
aimPosY [float] : The y co-ordinate of aim position of NPC
aimPosZ [float] : The z co-ordinate of aim position of NPC
aimDirX [float] : The x value given by player.AimDir. (It is mostly 0 or PI )
aimDirY [float] : The y value given by player.AimDir.
aimDirZ [float] : The z value given by player.AimDir. (usually ranges from -PI/2 to PI/2)


Return Values:
This function does not return any specific values.

Important Note:
This was added in v2.0 and will not work in previous builds.