SendOnFootSyncData: Difference between revisions
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{{Welcome| | {{Welcome| | ||
desc=This will send a packet to server which is filled by the following parameters.| | desc=This will send a packet to server which is filled by the following parameters.| | ||
params=<syntaxhighlight lang="lua">( | params=<syntaxhighlight lang="lua">(keys, posX, posY, posZ, angle, health, armour, weapon, speedX, speedY, speedZ, aimPosX, aimPosY, aimPosZ, aimDirX, aimDirY, aimDirZ)</syntaxhighlight> | ||
<poem>::keys[integer] : | <poem>::keys[integer] : The players Game Keys to hold. | ||
::posX[float] : The npc's position x co-ordinate. | ::posX[float] : The npc's position x co-ordinate. | ||
::posY[float] : The npc's position y co-ordinate. | ::posY[float] : The npc's position y co-ordinate. |
Revision as of 09:46, 13 November 2022
Description:
This will send a packet to server which is filled by the following parameters.
Parameters:
(keys, posX, posY, posZ, angle, health, armour, weapon, speedX, speedY, speedZ, aimPosX, aimPosY, aimPosZ, aimDirX, aimDirY, aimDirZ)
keys[integer] : The players Game Keys to hold.
posX[float] : The npc's position x co-ordinate.
posY[float] : The npc's position y co-ordinate.
posZ[float] : The npc's position z co-ordinate.
angle[float] : The npc's facing angle in radians.(-PI to PI ).
health[integer] : Health of the npc.
armour[integer] : Armour of the npc.
weapon[integer] : Weapon of the npc.
speedX[float] : The npc's speed in x direction (supposed to be same as player.Speed.x on serverside )
speedY[float] : The npc's speed in y direction ( " )
speedZ[float] : The npc's speed in z direction ( " )
aimPosX[float] : The x co-ordinate of aim position of NPC ( can be determined using server using player.AimPos or can be calculated artificially).
aimPosY[float] : The y co-ordinate of aim position of NPC
aimPosZ[float] : The z co-ordinate of aim position of NPC
aimDirX[float] : The x value given by player.AimDir. (It is mostly 0 or PI )
aimDirY[float] : The y value given by player.AimDir.
aimDirZ[float] : The z value given by player.AimDir. (usually ranges from -PI/2 to PI/2)
Return Values:
This function does not return any specific values.
Important Note:
This was added in v2.0 and will not work in previous builds.