IsPlayerStreamedIn: Difference between revisions
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(Created page with "{{Welcome| desc=Checks if a player is streamed in for an NPC. Only nearby players are streamed in.| params=<syntaxhighlight lang="lua">(playerid)</syntaxhighlight> <poem>::pla...") |
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retvals=<poem>true, if the player is streamed in. | retvals=<poem>true, if the player is streamed in. | ||
false, if the player is not streamed in.</poem>| | false, if the player is not streamed in.</poem>| | ||
note=<poem>NPC is not streamed for itself. Thus if playerid is same as npcid, it will return false</poem>| | |||
example=<source lang="lua"> | example=<source lang="lua"> | ||
if(IsPlayerStreamedIn(playerid)) | if(IsPlayerStreamedIn(playerid)) |
Latest revision as of 16:10, 19 March 2022
Description:
Checks if a player is streamed in for an NPC. Only nearby players are streamed in.
Parameters:
(playerid)
playerid: The ID of the player to check if streamed in.
Return Values:
true, if the player is streamed in.
false, if the player is not streamed in.
Important Note:
NPC is not streamed for itself. Thus if playerid is same as npcid, it will return false
Example
if(IsPlayerStreamedIn(playerid)) { //Do something ! }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.