Play Flags: Difference between revisions

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<source inline>PLAY_AVOID_OBJECTSHOT_WEAPONCHECK</source> will not raise error, if the weapon with object was shot is not available to npc. It simply send the packet.
<source inline>PLAY_AVOID_OBJECTSHOT_WEAPONCHECK</source> will not raise error, if the weapon with object was shot is not available to npc. It simply send the packet.
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For constants provided by npc04relxx to be used with StartRecordingPlayerData, see [[Recording Flags]]

Revision as of 16:01, 26 January 2024

This function was added in v1.8 beta and will not work on previous versions.

This flags only work with PLAYER_RECORDING_TYPE_ALL

PLAY_IGNORE_PASSENGER_HEALTH  1
PLAY_IGNORE_SEATID  2
PLAY_IGNORE_VEHMODEL  4
PLAY_IGNORE_VEHICLEID  8
PLAY_IGNORE_CHECKPOINTS  16
PLAY_IGNORE_CHECKPOINT_POSITIONS  32
PLAY_IGNORE_UNSTREAMED_PICKUPS  64
PLAY_IGNORE_PICKUP_MODEL  128
PLAY_IGNORE_UNSTREAMED_OBJECTS  256
PLAY_IGNORE_OBJECT_MODEL  512
PLAY_AVOID_OBJECTSHOT_WEAPONCHECK  1024

If PLAY_IGNORE_PASSENGER_HEALTH is used, then the health and armour present inside the passenger data of rec file will not be used.
If PLAY_IGNORE_VEHMODEL will not raise error if vehicle model inside rec file is different from that of the server now. Models are checked using vehicle IDs.
PLAY_IGNORE_CHECKPOINTS will not stop the playback if the checkpoint with the ID in rec file is not found/streamed in. If PLAY_IGNORE_CHECKPOINT_POSITIONS is used, then position of checkpoint will not be checked against that in rec file.
PLAY_AVOID_OBJECTSHOT_WEAPONCHECK will not raise error, if the weapon with object was shot is not available to npc. It simply send the packet.

<poem> For constants provided by npc04relxx to be used with StartRecordingPlayerData, see Recording Flags