ClaimObjectShot: Difference between revisions

From NPC for VCMP 0.4 Servers
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(Created page with "{{Welcome|desc=Sends a object shot packet to server, so that the object shot is registered.|params=<source>( objectId, weaponId )</source><poem> objectId : The ID of the target object. weaponId : The weapon with which object shot to be registered. </poem>| retvals=true if the object is streamed in, false otherwise | relfuncs=*ClaimObjectShot *IsObjectStreamedIn *GetObjectModel *OnObjectUpdate *OnObjectStreamIn *IsObjectTouchReportEnabled }}")
 
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</poem>|
</poem>|
retvals=true if the object is streamed in, false otherwise |
retvals=true if the object is streamed in, false otherwise |
relfuncs=*[[ClaimObjectShot]]
relfuncs=*[[ClaimObjectTouch]]
*[[IsObjectStreamedIn]]
*[[IsObjectStreamedIn]]
*[[GetObjectModel]]
*[[GetObjectModel]]

Revision as of 12:50, 7 November 2023


Description:
Sends a object shot packet to server, so that the object shot is registered.


Parameters:

( objectId, weaponId )

objectId : The ID of the target object.
weaponId : The weapon with which object shot to be registered.


Return Values:
true if the object is streamed in, false otherwise



Related Functions

The following functions may be helpful as they relate to this function in one way or another.