StartRecordingPlayback: Difference between revisions
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params=<syntaxhighlight lang="lua">(playbacktype, recordname)</syntaxhighlight> | params=<syntaxhighlight lang="lua">(playbacktype, recordname)</syntaxhighlight> | ||
<poem>::playbacktype : The [[RecordingTypes|type]] of the recording to be loaded | <poem>::playbacktype : The [[RecordingTypes|type]] of the recording to be loaded | ||
::recordname : The name of the .rec file to run.</poem>| | ::recordname : The name of the [[.rec_file|.rec]] file to run.</poem>| | ||
retvals=True on success and null on failure ( file not found or header different version )| | retvals=True on success and null on failure ( file not found or header different version )| | ||
example=<source lang="lua"> | example=<source lang="lua"> |
Revision as of 14:11, 4 January 2023
Description:
This will run a .rec file which has to be saved in the npcscripts/recordings folder. The NPC will follow the actions recorded in the file.
Parameters:
(playbacktype, recordname)
playbacktype : The type of the recording to be loaded
recordname : The name of the .rec file to run.
Return Values:
True on success and null on failure ( file not found or header different version )
Example
function OnNPCEnterVehicle(vehicleid, seatid) { print("I entered vehicle "+vehicleid+" and my seat is "+seatid+"\n"); StartRecordingPlayback(2,"stretch"); }
Related Functions
The following functions may be helpful as they relate to this function in one way or another.