GetPlayerSlotAmmo: Difference between revisions
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(Created page with "{{Welcome| desc=This will return the ammo of the weapon which is at the specified slot of the player| params=<syntaxhighlight lang="lua">( playerId, slotId )</syntaxhighlight>...") |
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::slotId: The Slot ID ( 0 -9 ) on which the ammo of weapon available is to be determined | ::slotId: The Slot ID ( 0 -9 ) on which the ammo of weapon available is to be determined | ||
</poem>| | </poem>| | ||
retvals= -1, if the player is not connected. Otherwise returns the ammo of the weapon on the slot. If invalid slot is specified, it returns 0 (fists )| | retvals= -1, if the player is not connected. Otherwise returns the ammo of the weapon on the slot. If invalid slot is specified, it returns 0 (fists no ammo )| | ||
relfuncs=*[[GetPlayerSlotWeapon]] | relfuncs=*[[GetPlayerSlotWeapon]] | ||
*[[GetSlotFromWeaponId]] | *[[GetSlotFromWeaponId]] | ||
}} | }} |
Latest revision as of 18:49, 26 November 2022
Description:
This will return the ammo of the weapon which is at the specified slot of the player
Parameters:
( playerId, slotId )
playerId: The ID of the player whose weapon is to be checked
slotId: The Slot ID ( 0 -9 ) on which the ammo of weapon available is to be determined
Return Values:
-1, if the player is not connected. Otherwise returns the ammo of the weapon on the slot. If invalid slot is specified, it returns 0 (fists no ammo )
Related Functions
The following functions may be helpful as they relate to this function in one way or another.