SetLocalValue: Difference between revisions

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{{Welcome|desc=Sets local value like health or armour of npc. Can be used before calling [[SendOfSyncDataLV]] which sends an onfoot player (npc) update packet to server|
{{Welcome|desc=Sets local value like health or armour of npc. Can be used before calling [[SendOnFootSyncDataLV]] which sends an onfoot player (npc) update packet to server|
params=<syntaxhighlight lang="lua">(field, value)</syntaxhighlight>
params=<syntaxhighlight lang="lua">(field, value)</syntaxhighlight>
<poem>::field : The [[field]] of npc's data to which the value is to be set
<poem>::field : The [[field]] of npc's data to which the value is to be set
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retvals=<poem>null, if the function fails, i.e. invalid field or type of value.
retvals=<poem>null, if the function fails, i.e. invalid field or type of value.
true, if the function succeed.</poem>|
true, if the function succeed.</poem>|
relfuncs= *[[SendOfSyncDataLV]]
relfuncs= *[[SendOnFootSyncDataLV]]
}}
}}

Revision as of 05:57, 21 November 2022


Description:
Sets local value like health or armour of npc. Can be used before calling SendOnFootSyncDataLV which sends an onfoot player (npc) update packet to server


Parameters:

(field, value)

field : The field of npc's data to which the value is to be set
value : ( float ) The value to be set.


Return Values:

null, if the function fails, i.e. invalid field or type of value.
true, if the function succeed.




Related Functions

The following functions may be helpful as they relate to this function in one way or another.