Keys: Difference between revisions
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The following constants (on right hand side ) can be used in npc scripts in the place of keys. | |||
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Revision as of 00:20, 24 November 2022
The following constants (on right hand side ) can be used in npc scripts in the place of keys.
Key Value | Macro |
---|---|
1 | KEY_ONFOOT_AIM |
2 | KEY_ONFOOT_NEXTWEP |
4 | KEY_ONFOOT_PREVWEP |
64 | KEY_ONFOOT_PUNCH |
288 | KEY_ONFOOT_CROUCH |
576 | KEY_ONFOOT_FIRE |
1024 | KEY_ONFOOT_SPRINT |
2176 | KEY_ONFOOT_JUMP |
4096 | KEY_ONFOOT_RIGHT |
8192 | KEY_ONFOOT_LEFT |
16384 | KEY_ONFOOT_BACKWARD |
32768 | KEY_ONFOOT_FORWARD |
65536 | KEY_ONFOOT_LOOKBHND |
1 | KEY_INCAR_HANDBRAKE |
2 | KEY_INCAR_LOOKRIGHT |
4 | KEY_INCAR_LOOKLEFT |
8 | KEY_INCAR_LEANDOWN |
16 | KEY_INCAR_LEANUP |
1024 | KEY_INCAR_FORWARD |
288 | KEY_INCAR_HORN |
2176 | KEY_INCAR_BACKWARD |
4096 | KEY_INCAR_RIGHT |
8192 | KEY_INCAR_LEFT |
65536 | KEY_INCAR_SUB_MISSION |