Recupdate history: Difference between revisions

From NPC for VCMP 0.4 Servers
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| v1 || 1000 || v1.1 || ||  
| v1 || 1000 || v1.1 || ||  
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The structure of ONFOOT_SYNC_DATA and INCAR_SYNC_DATA as in v1 is as follows:
<source>
typedef struct _ONFOOT_SYNC_DATA_V1
typedef struct _ONFOOT_SYNC_DATA_V1
{
{

Revision as of 08:45, 15 August 2024

History

Recupdate version Identifier(first four bytes of rec file) corresponding npcclient-version Date Changes
v4 1004 1.7-beta2 Aug 2023 Added `byteAction`, `byteReserved` in `ONFOOT_SYNC_DATA`
v3 1002 v1.6-alpha Jan 2023 Added `wAmmo` in `INCAR_SYNC_DATA`
v2 1001 v1.5 Dec 05, 2022 Added `bIsReloading`, `wAmmo` in `ONFOOT_SYNC_DATA`,
v1 1000 v1.1

The structure of ONFOOT_SYNC_DATA and INCAR_SYNC_DATA as in v1 is as follows:

typedef struct _ONFOOT_SYNC_DATA_V1
{
	uint32_t dwKeys;
	VECTOR vecPos;
	float fAngle;
	uint8_t byteHealth;
	uint8_t byteArmour;
	uint8_t byteCurrentWeapon;
	bool IsCrouching;
	VECTOR vecSpeed;
	bool IsAiming;
	VECTOR vecAimDir;
	VECTOR vecAimPos;
} ONFOOT_SYNC_DATA_V1;
typedef struct _INCAR_SYNC_DATA_BEFOREV3
{
	uint16_t VehicleID;
	uint32_t dwKeys;
	QUATERNION quatRotation;
	VECTOR vecPos;
	VECTOR vecMoveSpeed;
	float fCarHealth;
	uint8_t bytePlayerHealth;
	uint8_t bytePlayerArmour;
	uint8_t byteCurrentWeapon;
	uint32_t dDamage;
	float Turretx;
	float Turrety;
} INCAR_SYNC_DATA_BEFOREV3;