SendShotInfo: Difference between revisions
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SetTimerEx( "SendDeathInfo", 2000, 1, 27, 0, 6 );</source> | SetTimerEx( "SendDeathInfo", 2000, 1, 27, 0, 6 );</source> | ||
If player with ID <source inline>1</source> shot down npc with Ruger in head<source inline>26</source>: | If player with ID <source inline>1</source> shot down npc with Ruger in head<source inline>26</source>: | ||
<source lang="lua">SendShotInfo(BODYPART_HEAD, | <source lang="lua">SendShotInfo(BODYPART_HEAD,17,true,26, 1);</source> See [http://wiki.thijn.ovh/index.php?title=Animations this] page for animation IDs. Thanks to thijn for website| | ||
relfuncs=*[[SendDeathInfo]] | relfuncs=*[[SendDeathInfo]] | ||
}} | }} |
Revision as of 17:59, 8 February 2024
The parameters autodeath, autodeathweapon, autodeathkiller were added in v1.8 beta and will not work in previous versions.
Description:
This function registers to server that the npc is shot down ( by another player ). This function is followed by SendDeathInfo after a delay (must be called after say 1000 ms ) if autodeath parameters are not used.
Parameters:
( bodypartId, animationId, autodeath=false, autodeathweapon=0, autodeathkiller=255 )
bodypartId : The bodypart which 'was' hit.
animationId : The same as the animation ID used in server side.
autodeath : If true, npc registers death by itself eliminating need to call SendDeathInfo.
autodeathweapon : The ID of the weapon with which npc was killed.(Use 70 for suicide)
autodeathkiller : The ID of the killer who killed npc. (255 if npc died itself)
Return Values:
This function does not return any specific values.
Example
SendShotInfo( 6, 17 ); //6 means head and 17 means shot in face. SetTimerEx( "SendDeathInfo", 2000, 1, 27, 0, 6 );
If player with ID 1
shot down npc with Ruger in head26
:
SendShotInfo(BODYPART_HEAD,17,true,26, 1);
See this page for animation IDs. Thanks to thijn for website
Related Functions
The following functions may be helpful as they relate to this function in one way or another.