Play Flags: Difference between revisions

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(Created page with "<poem style="border: 2px solid #d6d2c5; background-color: #f9f4e6; padding: 1em;"> The parameter flags was added in v1.8 (not released as of 03.Jan.2024) and will not work in previous versions. </poem> <source lang="lua"> PLAY_IGNORE_PASSENGER_HEALTH 1 PLAY_IGNORE_SEATID 2 PLAY_IGNORE_VEHMODEL 4 PLAY_IGNORE_VEHICLEID 8 PLAY_IGNORE_CHECKPOINTS 16 PLAY_IGNORE_CHECKPOINT_POSITIONS 32 PLAY_IGNORE_UNSTREAMED_PICKUPS 64 PLAY_IGNORE_PICKUP_MODEL 128 PLAY_IGNORE_UNSTREAM...")
 
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PLAY_AVOID_OBJECTSHOT_WEAPONCHECK  1024
PLAY_AVOID_OBJECTSHOT_WEAPONCHECK  1024
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If PLAY_IGNORE_PASSENGER_HEALTH is used, then the health and armour present inside the passenger data of rec file will not be used.
If PLAY_IGNORE_VEHMODEL will not raise error if vehicle model inside rec file is different from that of the server now. Models are checked using vehicle IDs.
PLAY_IGNORE_CHECKPOINTS will not stop the playback if the checkpoint with the ID in rec file is not found/streamed in. If PLAY_IGNORE_CHECKPOINT_POSITIONS is used, then position of checkpoint will not be checked against that in rec file. PLAY_AVOID_OBJECTSHOT_WEAPONCHECK will not raise error, if the weapon with object was shot is not available to npc. It simply send the packet.

Revision as of 12:35, 5 January 2024

The parameter flags was added in v1.8 (not released as of 03.Jan.2024) and will not work in previous versions.

PLAY_IGNORE_PASSENGER_HEALTH  1
PLAY_IGNORE_SEATID  2
PLAY_IGNORE_VEHMODEL  4
PLAY_IGNORE_VEHICLEID  8
PLAY_IGNORE_CHECKPOINTS  16
PLAY_IGNORE_CHECKPOINT_POSITIONS  32
PLAY_IGNORE_UNSTREAMED_PICKUPS  64
PLAY_IGNORE_PICKUP_MODEL  128
PLAY_IGNORE_UNSTREAMED_OBJECTS  256
PLAY_IGNORE_OBJECT_MODEL  512
PLAY_AVOID_OBJECTSHOT_WEAPONCHECK  1024

If PLAY_IGNORE_PASSENGER_HEALTH is used, then the health and armour present inside the passenger data of rec file will not be used. If PLAY_IGNORE_VEHMODEL will not raise error if vehicle model inside rec file is different from that of the server now. Models are checked using vehicle IDs. PLAY_IGNORE_CHECKPOINTS will not stop the playback if the checkpoint with the ID in rec file is not found/streamed in. If PLAY_IGNORE_CHECKPOINT_POSITIONS is used, then position of checkpoint will not be checked against that in rec file. PLAY_AVOID_OBJECTSHOT_WEAPONCHECK will not raise error, if the weapon with object was shot is not available to npc. It simply send the packet.