ExitVehicleEx: Difference between revisions

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3 27 03 fall from bike upside down
3 27 03 fall from bike upside down
3 27 00 fall from bike while jumping*
3 27 00 fall from bike while jumping*
*/|
*/</source>|
retvals=true on success, false on failure( npc not in vehicle ).|
retvals=true on success, false on failure( npc not in vehicle ).|
relfuncs=
relfuncs=

Revision as of 06:12, 27 August 2023

This function was added in v1.7 beta2 and will not work in previous versions.


Description:
Initiates a player's entry into a vehicle with extended options


Parameters:

(ofsd,style, byte1, byte2)

ofsd : This is true/false. If true, npcclient will send an onfootsyncdata after 650 ms. If OnFootSyncData is not send, npc exists, but will be seen again sitting inside vehicle. If false, then you have to set timer to call SendOfSyncDataLV manually.
style : The style of exiting.
byte1 : Additional parameter 1
byte2 : Additional parameter 2


Return Values:
true on success, false on failure( npc not in vehicle ).


Example

ExitVehicleEx( true, 1, 0, 0 );
/* The following values might be useful 
(style, byte1, byte2)
1 00 00  normal
2 00 00 jump from vehicle
3 27 01 fall from bike hitting wall
3 27 03 fall from bike upside down
3 27 00 fall from bike while jumping*
*/

Related Functions

The following functions may be helpful as they relate to this function in one way or another.