OnNPCConnect: Difference between revisions

From NPC for VCMP 0.4 Servers
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 2: Line 2:
desc=This function is called when an NPC successfully connect to a server.|
desc=This function is called when an NPC successfully connect to a server.|
params=<syntaxhighlight lang="lua">(myplayerid)</syntaxhighlight>
params=<syntaxhighlight lang="lua">(myplayerid)</syntaxhighlight>
<poem>::myplayerid::The player id the NPC has been given.</poem>|
<poem>::myplayerid : The player id the NPC has been given.</poem>|
retvals=This function does not return any specific values.|
retvals=This function does not return any specific values.|
example=<source lang="lua">
example=<source lang="lua">

Latest revision as of 10:21, 9 March 2022


Description:
This function is called when an NPC successfully connect to a server.


Parameters:

(myplayerid)

myplayerid : The player id the NPC has been given.


Return Values:
This function does not return any specific values.


Example

function OnNPCConnect(myplayerid) 
{ 
     print("I have been connected with ID:"+myplayerid+"\n");
}