SendInCarSyncDataEx: Difference between revisions
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This function has been added in [[V1_6_alpha_release_notes|v1.6]]. | This function has been added in [[V1_6_alpha_release_notes|v1.6]] and will not work in previous versions. | ||
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Latest revision as of 13:16, 13 March 2024
This function has been added in v1.6 and will not work in previous versions.
Description:
This will send an in-car sync packet to server which is filled by the following parameters.
Parameters:
( [integer]keys, [integer]health, [integer]armour, [integer]weapon, [integer]ammo, [float|integer]carhealth, [integer]damage, [Vector]pos, [Quaternion]rotation, [Vector]speed, [float|integer]turretx, [float|integer]turrety ) )
keys : The npc's Game Keys to hold.
health : The npc's health.( in subsequent packets, it can be decreased but do not increase )
armour : The npc's armour.
weapon : The weapon of npc.
ammo : The weapon's ammo.
carhealth : Health of the vehicle in which npc is driver. (0-1000.0)
damage : The vehicle's damage.
pos : The position of the vehicle.
rot : The Quaternion rotation of the vehicle.
speed : The speed of the vehicle.
turretx : The value of horizontal turret.
turrety : The value of vertical turret.
Return Values:
This function does not return any specific values.
Important Note:
This was added in v1.6
Related Functions
The following functions may be helpful as they relate to this function in one way or another.